关于 Victoria VR
Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet. Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services. Core Components of the Platform • VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy. Target Audiences • Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences. Why It Matters • Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade
交易洞察
已搜索
1
市场统计数据
市值
US$6613.66万
-1.81%
FDV
US$6613.66万
流通供应量
168亿 VR
最大供应量
168亿 VR
总供应量
168亿 VR
稀释估值
US$6613.62万
表现
热门程度
数据不足
主导地位
0%
成交量(24 小时)
US$105.37万
1.34%
交易量(7 天)
US$763.04万
交易量(30 天)
US$3158.11万
历史最高记录
US$0.71
价格变动(1 年)
-41.79%
其他详细信息
市场详情
VR 相较于市场
↘ 57.56%
VR vs 比特币
↘ 54.81%
VR vs 以太币
↘ 47.37%
标签
vr-ar
ai-big-data
collectibles-nfts
gaming
+3
网络和地址
Network | Address | |
|---|---|---|
Ethereum | 0x7d5121505149065b562C789A0145eD750e6E8cdD |
价格历史 记录
Time | Price | Change |
|---|---|---|
今天 | US$0.0039 | ↘ 1.78% |
1 天 | US$0.0040 | ↘ 1.78% |
1 周 | US$0.0047 | ↘ 16.51% |
1 个月 | US$0.0063 | ↘ 37.53% |
1 年 | US$0.0068 | ↘ 41.79% |
常见问题
Victoria VR (VR) is the blockchain-based, open-source virtual reality metaverse with realistic graphics. According to the whitepaper, Victoria network is built on the unreal engine (UE), created and owned by its users. Unreal engine is a suite of combined tools for game developers to develop and create games, visualizations, and simulations. The whole Victoria VR world is created to be a universal platform for all virtual realities, decentralized applications, and games, collectively forming a metaverse. This Victoria VR World has games, virtual galleries, quests, and never-ending adventure. Apart from this, there is this Big Market VR where the users can exchange NFTs in 3D! In addition, the users are rewarded for every activity in the VR world.
VR is the governance token of the Victoria VR network. According to the whitepaper, VR is an ERC-20 standard token. Users can purchase VR Lands, NFTs, resources, items, objects, tickets, clothing, courses (lessons), documents, art, or special keys with this token. Users can also “mine” the VR token with their activity in Virtual Reality. The users can get VR tokens through various activities, such as Buying, Trading, Mining, and Staking. The total supply of VR tokens is 16,800,000,000 VR.
Ondrej Dobrusky and Adam Bem are the founders of the Victoria VR network. Ondrej is the CEO, while Adam is the COO of the project. According to the whitepaper, the network claims to have achieved several milestones. In quarter one of 2021, the network launched its ICO (Initial Coin Offerings). In quarter two of 2021, it launched a VR gallery. Later, in quarter four of 2021, it launched the VR lands gallery and The Big Market VR.
社交统计
帖子受欢迎度
#4035
贡献者
8
帖子
8
% 关于 Victoria VR
0.008%
持有时间
0 days
X (Twitter)
20.95% bullish
情绪值
2.0 ★
重点
共有 8 个人在讨论 Victoria VR,在所收集帖子中按最多提及和活动量计算排名第 4,035。在过去 24 小时内,Victoria VR 在所有社交媒体平台上的平均情绪得分为 2.0(满分为 5 分)。 最后,Victoria VR 越来越失去新闻价值,有 0 篇关于 Victoria VR 的新闻报道发表。
在 Twitter 上,人们大多对 Victoria VR 持中立情绪。 19.35% 的推文对 Victoria VR 持看跌情绪,相比之下,25% 的推文对该资产持看涨情绪。75% 的推文对 Victoria VR 持中立情绪。这些情绪值根据 148 条推文统计得出。
在 Reddit 上,有 0 篇 Reddit 帖子提及 Victoria VR,并且有 0 条评论涉及 Victoria VR。 平均而言,Reddit 帖子的赞成票少于反对票,而 Reddit 评论中的赞成票多于反对票。
由 LunarCrush 提供技术支持
Victoria VR 计算器
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